Alter Powers

Alter Powers

Cryokinesis/Pyrokinesis
Difficulty: Moderate (10) + Modifiers
Effect: The Jedi uses telekinesis to slow (cool) or speed (heat) the
movement of molecules. Jaina used this for a fireball (for light), but
it could also be used to melt things, or for freezing attacks.
Modifier Examples:
+5 paper, kindling, really dry wood
+10 typical wall, clothing, plastic
+15 plants, glass, people (character receives Dark Side Point if used on people)
+20 brick, concrete, rock
+25 reinforce bulkhead, reactor shielding
+30 something flame-proof and really hard to burn

Dark Side Web (Dark Side)
Difficulty: Moderate (10) or Target's opposing Control or Willpower roll
This power may be kept up.
Effect: When successfully initiated, this power summons strands of dark
side power that wrap arround the Force user's target, ensnaring them in
a mesh of brilliance. The lattice of energy severs the connection between
the Force and the trapped individual and saps the strength from their
body.
Warning: User of this power receives a Dark Side Point.
Note: This power may not be used untrained.

Deadly Sight (Dark Side)
Difficulty: Moderate (10) or Target's opposing Control or Perception roll
This power may be kept up.
Effect: This is one of the most painful mental attacks. Victims feel their
skin and bones burning and their blood boiling within them (an illusion;
the actual damage is comparable to a mild sunburn). If the necessary
line of sight (or attacker's concentration) is not broken, the victim will
die from pain.
Warning: User of this power receives a Dark Side Point.
Note: This power may not be used untrained.

Fear (Dark Side)
Difficulty: Moderate (10) or Target's opposing Control or Willpower roll
This power may be kept up.
Effect: This power causes fear in a single target, such that they
cower in fear of the attacking Force user for as long as the power is
kept up. It is easy for other Force users to negate the effects of this
power.
Warning: User of this power receives a Dark Side Point.
Note: This power may not be used untrained.

Force Light (Light Side)
Difficulty: See Below.
Effect: This power allows a Jedi to channel the Force into blasts of
light that can destroy Dark Side spirits, as well as cleanse the taint
of Dark Side locations. This Light Side energy emanates out to ten
meters from the power's user, affecting all Dark Side characters,
creatures, spirits, or sites within that area. When activated, the player
rolls his Alter score and checks his success on the following table:
Roll Character Dark Spirit Dark Site
10 Easy 3D No Effect
15 Moderate 5D No Effect
20 Difficult 7D No Effect
30 Very Difficult 9D Reduce Site Power
In the case of Dark Side Characters/Creatures, those within the effective
range of the power must make a Control or Willpower skill roll with the
difficulty listed, or they will lose a Dark Side point. In the case of Dark
Side spirits, the damage listed is inflicted upon them. If the target is a
Dark Side site, its power level may be reduced.
Note: This power may not be used untrained.

Haste
Difficulty: Moderate (10)
Effect: The power is a specialised form of Enhanced Attribute where
the Jedi attunes himself with the Force, concentrating on enhancing his
physical limits beyond what is normally possible so as to increase the
speed that he performs physical actions.

The use of this ability has many different applications. The Jedi can
run at an increased speed to move quickly from one place to the next,
or can perform actions such as climbing, swimming or any other physical
action at an increased speed.

The physical limitations of the power are dependant on the situation and
the environment. The power can only be used with physical actions, not
actions such as use of vehicles, etc.

When used in conjunction with Force Jump, it increases the speed of
the jump. User may make twice as many actions as normal in one
round. -1D to all actions the following round.

Injure/Kill (Dark Side)
Difficulty: Moderate (10) or Target's opposing Control or Perception roll
Effect: An attacker must be touching the target to use this power.
When activated this user makes one roll. If higher then the resisting
total, figure damage as if the power roll was a damage total and the
Control or Perception roll was a Strength roll to resist damage.
Warning: User of this power receives a Dark Side Point.

Inspire (Light Side)
Difficulty: See Below.
This power may be kept up.
Effect: With successful use of this power, a Jedi can instill great
confidence in one or more of his allies. This inspiration is reflected
in a +1D bonus to all ability and skill rolls made by an affected ally,
and last as long as the user desires to keep it up. The number of
allies who gain the bonus is determined by the success level of the
initiating Alter roll:
Alter Roll # of Targets
5 1-10
10 11-100
15 101-1,000
20 1,001-10,000

Loud
Difficulty: Moderate (10)
Effect: This ability simply allows the Jedi to make sounds and/or speak
at increased decibels. This power is useful for scaring the pants off of
someone with a Krayt Dragon mating call impersonation, or making
oneself heard across a noisy and crowded room.

Projectile Deflection
Difficulty: Moderate (10)
Effect: Some Force Adepts and Jedi learn to use the Force to alter
the trajectory of incoming projectiles, sending them off course slightly
to impact behind them. Jedi Master Ikrit used this power to deflect
the blaster bolts fired by the Peace Brigade on Yavin 4, however use
of the power is taxing and ultimately caused him to fall in battle.
Note: This power may not be used untrained.

Strengthen Object
Difficulty: +3D (10)
+4D (15)
+5D (20)
+6D (30)
This power may be "kept up".
Effect: This power strengthens and reinforces the structure of an object.
Some Jedi have discovered that is can also be used to weaken objects
in a similar manner. Using the Force, the Jedi reinforces the inter and
intramolecular bonds in the object through amplification of the strong and
weak nuclear forces. The object has the same density (more or less),
volume, and mass as before, but it takes more energy to break the
bonds holding the object together. This is a relatively basic skill and is
usually taught early in a Jedi's studies. This reinforcement strengthens
the object versus shearing forces, stress, or disintegration/disassociation
by high energies. Some Force users have even managed to make an
object strong enough to deflect Lightsabers. It must be noted that this
does not effect the object's ability to do damage, but increases its
resistance to breakage or destruction. It also severely limits chemical
reactions (such as oxidation).

This Force Power may be used on living matter. However, because
the various enzymatic and chemical reactions, and protein interactions
in living tissue are strongly inhibited, use of this Force Power on
living tissue is very damaging. For example: Oxygen (or other vital
gasses) no longer disassociates from carrier molecules, causing oxygen
starvation. Hormones and Neuro-transmitters will not disassociate from
receptor proteins. Blood cells will coagulate on the blood vessel walls.
DNA strands cannot be separated for transcription to RNA thus halting
protein synthesis. There are very few organisms that can withstand
such inhibition of chemical reactions. The Jedi earns a Dark Side
Point if used on a living target.
Note: This power may not be used untrained.

Telekinesis
Difficulty: 1-10 kg (5)
11-100 kg (10)
101-1,000 kg = metric ton (15)
1,001-10,000 kg (20)
10,001-100,000 kg (30)
May be moved 10 meters per round.
Must be in the line of sight of the Jedi.
Increased difficulty if object isn't moving in a simple, straight-line
movement (+5 for gentle turns, +10 for easy maneuvers, +15 for more
complex maneuvers).
Effect: Levitate objects with mental power. A Jedi can lift several objects
simultaneously, but each additional object requires the Jedi to make a
new Telekinesis roll. Can be used to levitate onself or others. Can be
used as a primitive space drive in emergencies. When levitating against
someone's will, the target will resist by adding their Perception or Control
roll to the difficulty number. Such objects do up to 1D damage if under
1 kg, 2D if 1-10 kg. 4D if 11-100 kg, 3D Speeder-scale if 1-10 tons,
5D starfighter-scale if 11-100 tons. Levitated objects can be used to attack.
Such attacks require an additional Control roll by the Jedi, which would
be this hit roll against the target's Dodge. If the character doesn't dodge
the attack, the difficulty if easy.
Warning: Levitated objects can be used to attack, but using this power
in this way gives the character a Dark Side Point.

Warp Matter
Alter Difficulty: Liquid Matter (5),
Malleable Matter (10),
Hard Matter metal, wood (15),
Gases and Very Dense Matter Hulls, reinforced metal walls (20).
Effect: This power allows the Jedi to mold a volume of matter to a new
shape. The Jedi must be able to touch some part of the object to be
molded. This power does not destroy the matter, it merely changes its
shape or position (much like a very advanced telekinesis). The effect is
permanent.

This Jedi is literally changing the world around them. This power coaxes
millions of atoms and molecules to move controlling each particle. The
fact that it is easier for the Jedi to affect the volume of matter as a
whole rather than as distinct particles is reflected in the harder difficulty
of managing gases with this power as opposed to some solids or liquids.

This power is best suited for the imaginative Jedi. You can do so much
with this power, even if it's only 1-3 cubic cm. Some examples include:
peep holes, picking locks, sealing doors, parting rivers, repair work on
anything mechanical, even ‘breathing’ in space/water for short times.
Note: This power will not work against and cannot be used against
living matter.

Note: This power may not be used untrained.

Wound (Dark Side)
Difficulty: Moderate (10) or Target's opposing Control or Stamina roll
This power may be kept up.
Effect: This power triggers spasms in the victim's lungs, causing great
pain and inflicting damage, which increases based on the power of the
Force user. It is, however, possible for powerful Force users to resist
this power completely, taking no damage whatsoever.
Warning: User of this power receives a Dark Side Point.
Note: This power may not be used untrained.

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