Farseeing
Difficulty: Familiar with people or place (10)
Unfamiliar with people or place (15)
Effect: The user sees the place or person he wishes to see in his
mind, as it currently exists. This power can also be used to see the
past or the future. He also sees the immediate surroundings, and so
can know, for example, when a friend is in danger, or what has
happened to his home planet in his absence, etc. Farseeing requires
calm conditions and some time, usually a few minutes. Farseeing cannot
be done in the face of danger, although at certain times, a character
may have a flashback to keep himself on the right track, or to pass
information on to the character in a subtle way. The Jedi's visions
may not be entirely accurate because the future is always in motion.
Life Bond (Light Side)
Difficulty: Difficult (15) to form.
Moderate (10) to use.
Effect: A Jedi character may choose the life bond power to permanently
form a mental link with one other individual, normally a mate (although
sometimes siblings, parent and child, or even very close friends chose
to life bond). Detailed information can be learned by activating the
power. The Force-user is aware of the other's general location and
general emotional state: whether the person is frightened, in pain, injured,
happy or experiencing some other strong emotion.
The Force-user experiences the other's senses: he or she sees through
the other's eyes, hears what the other hears, and smells, tastes and
feels what the other person is experiencing. However, at this level, the
characters are affected by each others' experiences - both characters
share pain, and if one character is injured, the other character suffers
an injury with slightly less severity (i.e., if one character is mortally
wounded, the life-bonded character is incapacitated).
The Force-user is considered telepathically-linked to the life bond partner
and can read the surface thoughts of the other if the other is willing to
share those thoughts (as per the receptive telepathy power). The Force
User can send thoughts to the life-bonded partner (as per the projective
telepathy power), allowing the characters to carry on a telepathic
conversation.
As an added benefit, the two characters can sense "premonitions" about
each other: for example, if one character is severely injured, his or her
life bond partner will sense that something "bad" has happened.
Sensing premonitions is automatic if within 1,000 kilometres of each other.
If on the same planet but more than 1,000 kilometres from each other,
it is slightly harder to sense premonitions. If not on the same planet but
in the same star system, it is harder again to sense premonitions. If not
in the same star system but within 10 light-years, it is relatively difficult
to sense premonitions. If more than 10 light-years away but less than 100
light years distant, it is very hard to sense premonitions. If more that
100 light years away from each other, it is nearly impossible to sense
premontions.
Lightsaber Combat
Difficulty: 15
This power may be "kept up".
Effect: Every time this power is chosen, the character may choose
to master one of the seven Lightsaber Styles, each with their own
different bonuses and penalties.
The list of Lightsaber styles may be found here.
Note: This power may be used untrained, but user defaults to simply
adding her Control dice to her Damage rolls and her Sense dice to her
Attack rolls. To use the actual styles, one must be trained in the desired
style.
lightsaber-styles
Mental Translocation
Difficulty: Difficult (15)
Effect: User's mind can leave its body and travel away from it in any
direction and trhough any physical obstacle. The physical universe cannot
harm the user's mind, but the user may not interact with its environment.
The user's body dehydrates and hungers at twice the normal rate. This
power cannot be used to inhabit bodies other than the original host. A
moderate Control roll is required to return to the body.
Note: This power may not be used untrained.
Natural Navigation
Difficulty: Difficult (15)
Effect: This power prevents the user from becoming lost, as long as the
person has a map or some sense of appropriate direction. If the individual
has no idea of the surroundings, they can still discern the magnetic north
using this ability.
Projective Telepathy
Difficulty: Difficult (15) if no resistance.
Use the Target's Perception or Control roll if target resists.
This power may be "kept up"
Effect: Send a mental message to someone.
Quy'Tek
Difficulty: Difficult (15)
This power may be "kept up"
Effect: This was a meditative technique developed by the Jedi Knights
of the Old Republic. It was used primarily to mask an individual's
connection to the Force, allowing a Jedi to pass unnoticed, even to
other Force-sensitive beings. By masking one's connection to the
Force, a character could potentially stand right beside a Jedi Master
without being discovered.
Note: This power may not be used untrained.





